C# BinaryReader.ReadUInt32的代码示例
通过代码示例来学习C# BinaryReader.ReadUInt32方法
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BinaryReader.ReadUInt32是C#的System.IO命名空间下中的一个方法, 小编为大家找了一些网络大拿们常见的代码示例,源码中的BinaryReader.ReadUInt32() 已经帮大家高亮显示了,大家可以重点学习BinaryReader.ReadUInt32() 方法的写法,从而快速掌握该方法的应用。
BinaryReader.ReadUInt32的代码示例1 - ConvertH3D()
private void ConvertH3D(System.IO.Stream stream) { CanSave = true; System.IO.BinaryReader Reader = new System.IO.BinaryReader(stream); using (FileReader reader = new FileReader(stream, true)) { uint magicNumber = reader.ReadUInt32(); switch (magicNumber) { case 0x15122117: FormatType = FileFormatType.GFModel; H3DFile = new H3D(); H3DFile.Models.Add(new SPICA.Formats.GFL2.Model.GFModel(Reader, "Model").ToH3DModel()); break; } string mbnPath = FilePath.Replace("bch", "mbn"); if (reader.CheckSignature(3, "BCH")) { H3DFile = H3D.Open(stream.ToBytes()); FormatType = FileFormatType.BCH; return; } else if (reader.CheckSignature(4, "CGFX")) { H3DFile = SPICA.Formats.CtrGfx.Gfx.Open(stream); FormatType = FileFormatType.BCRES; } else if (GFPackage.IsValidPackage(stream)) { GFPackage.Header PackHeader = GFPackage.GetPackageHeader(stream); switch (PackHeader.Magic) { case "PC": H3DFile = GFPkmnModel.OpenAsH3D(stream, PackHeader, null); break; } } else if (System.IO.File.Exists(mbnPath)) { var ModelBinary = new SPICA.Formats.ModelBinary.MBn(new System.IO.BinaryReader( System.IO.File.OpenRead(mbnPath)), H3DFile); H3DFile = ModelBinary.ToH3D(); FormatType = FileFormatType.MBN; } else H3DFile = H3D.Open(stream.ToBytes()); } }
开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:52,代码来源:BCH.cs
在ConvertH3D()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
BinaryReader.ReadUInt32的代码示例2 - InitializeHashCache()
using System.IO; public static void InitializeHashCache() { HashBinaryPath = Path.Combine(Runtime.ExecutableDir, "Hashes", "GFPAKHashCache.bin"); string HashExtraPath = Path.Combine(Runtime.ExecutableDir, "Hashes", "GFPAK.txt"); bool NeedsBaseCacheRebuild = true; CurrentVersionHash = GetToolboxVersionHash(); if (File.Exists(HashBinaryPath)) { using (BinaryReader Reader = new BinaryReader(new FileStream(HashBinaryPath, FileMode.Open))) { ulong CacheVersionHash = Reader.ReadUInt64(); NeedsBaseCacheRebuild = CacheVersionHash != CurrentVersionHash; uint Count = Reader.ReadUInt32(); for (uint HashIndex = 0; HashIndex < Count; HashIndex++) { ulong HashCode = Reader.ReadUInt64(); string HashName = Reader.ReadString(); PutHash(HashCode, HashName); } } } if (NeedsBaseCacheRebuild) { GenerateBaseHashList(); } if (File.Exists(HashExtraPath)) { string[] UserHashLines = File.ReadAllLines(HashExtraPath); foreach (string Line in UserHashLines){ PutHash(Line); } } WriteCache(); }
开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:41,代码来源:GFPAKHashCache.cs
在InitializeHashCache()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
BinaryReader.ReadUInt32的代码示例3 - DecompressMeshCodec()
using System.IO; public static byte[] DecompressMeshCodec(Stream stream) { using (var reader = new BinaryReader(stream)) { reader.ReadUInt32(); //Magic reader.ReadUInt32(); //Version 1.1.0.0 var flags = reader.ReadInt32(); var decompressed_size = (flags >> 5) << (flags & 0xf); reader.BaseStream.Seek(0xC, SeekOrigin.Begin); byte[] src = reader.ReadBytes((int)reader.BaseStream.Length - 0xC); return Decompress(src, (uint)decompressed_size); } }
开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:16,代码来源:MeshCodec.cs
在DecompressMeshCodec()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了2次, 见黄色背景高亮显示的地方,欢迎大家点赞
BinaryReader.ReadUInt32的代码示例4 - ReadAsync()
using System.IO; ///
/// Read a Request from the given stream. /// /// The total request size must be less than 1MB. /// ///null if the Request was too large, the Request otherwise. public static async TaskReadAsync(Stream inStream, CancellationToken cancellationToken) { // Read the length of the request var lengthBuffer = new byte[4]; ServerLogger.Log("Reading length of request"); await ServerProtocol.ReadAllAsync(inStream, lengthBuffer, 4, cancellationToken).ConfigureAwait(false); var length = BitConverter.ToInt32(lengthBuffer, 0); // Back out if the request is > 1MB if (length > 0x100000) { ServerLogger.Log("Request is over 1MB in length, cancelling read."); return null; } cancellationToken.ThrowIfCancellationRequested(); // Read the full request var requestBuffer = new byte[length]; await ServerProtocol.ReadAllAsync(inStream, requestBuffer, length, cancellationToken).ConfigureAwait(false); cancellationToken.ThrowIfCancellationRequested(); ServerLogger.Log("Parsing request"); // Parse the request into the Request data structure. using (var reader = new BinaryReader(new MemoryStream(requestBuffer), Encoding.Unicode)) { var protocolVersion = reader.ReadUInt32(); var argumentCount = reader.ReadUInt32(); var argumentsBuilder = new List ((int)argumentCount); for (var i = 0; i < argumentCount; i++) { cancellationToken.ThrowIfCancellationRequested(); argumentsBuilder.Add(RequestArgument.ReadFromBinaryReader(reader)); } return new ServerRequest(protocolVersion, argumentsBuilder); } }
开发者ID:aspnet,项目名称:Razor,代码行数:49,代码来源:ServerRequest.cs
在ReadAsync()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了2次, 见黄色背景高亮显示的地方,欢迎大家点赞
BinaryReader.ReadUInt32的代码示例5 - ReadAttributeValue()
using System.IO; //internal static object ReadPrimativTypeValue( BinaryReader reader , DCILElementType type , out bool isPrimativeType ) //{ // switch (type) // { // case DCILElementType.Boolean: isPrimativeType = true; return reader.ReadByte() == 1; // case DCILElementType.I1: isPrimativeType = true; return (sbyte)reader.ReadByte(); // case DCILElementType.U1: isPrimativeType = true; return reader.ReadByte(); // case DCILElementType.Char: isPrimativeType = true; return (char)reader.ReadInt16(); // case DCILElementType.I2: isPrimativeType = true; return reader.ReadInt16(); // case DCILElementType.U2: isPrimativeType = true; return reader.ReadUInt16(); // case DCILElementType.I4: isPrimativeType = true; return reader.ReadInt32(); // case DCILElementType.U4: isPrimativeType = true; return reader.ReadUInt32(); // case DCILElementType.I8: isPrimativeType = true; return reader.ReadInt64(); // case DCILElementType.U8: isPrimativeType = true; return reader.ReadUInt64(); // case DCILElementType.R4: isPrimativeType = true; return reader.ReadSingle(); // case DCILElementType.R8: isPrimativeType = true; return reader.ReadDouble(); // case DCILElementType.String: isPrimativeType = true; return ReadUTF8String(reader); // case DCILElementType.Type: isPrimativeType = true; return ReadUTF8String(reader); // default: // isPrimativeType = false; // return null; // } //} protected static object ReadAttributeValue(ReadCustomAttributeValueArgs args, DCILElementType type) { switch (type) { case DCILElementType.Boolean: return args.Reader.ReadByte() == 1; case DCILElementType.I1: return (sbyte)args.Reader.ReadByte(); case DCILElementType.U1: return args.Reader.ReadByte(); case DCILElementType.Char: return (char)args.Reader.ReadInt16(); case DCILElementType.I2: return args.Reader.ReadInt16(); case DCILElementType.U2: return args.Reader.ReadUInt16(); case DCILElementType.I4: return args.Reader.ReadInt32(); case DCILElementType.U4: return args.Reader.ReadUInt32(); case DCILElementType.I8: return args.Reader.ReadInt64(); case DCILElementType.U8: return args.Reader.ReadUInt64(); case DCILElementType.R4: return args.Reader.ReadSingle(); case DCILElementType.R8: return args.Reader.ReadDouble(); case DCILElementType.String: return DCUtils.GetStringUseTable( ReadUTF8String(args.Reader)); case DCILElementType.Enum: return args.Reader.ReadInt32(); case DCILElementType.Type: return new TypeRefInfo(args); case DCILElementType.Object: return new PackageValueInfo(args); default: throw new NotSupportedException(type.ToString()); } return null; }
开发者ID:dcsoft-yyf,项目名称:JIEJIE.NET,代码行数:52,代码来源:DCILCustomAttributeValue.cs
在ReadAttributeValue()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了2次, 见黄色背景高亮显示的地方,欢迎大家点赞
BinaryReader.ReadUInt32的代码示例6 - RestoreProgramData()
using System.IO; public static byte[] RestoreProgramData(BinaryReader reader, Version version, ref ShaderSubProgram shaderSubProgram) { using (MemoryStream dest = new MemoryStream()) { using (BinaryWriter writer = new BinaryWriter(dest)) { uint baseOffset = (uint)reader.BaseStream.Position; byte[] magicBytes = reader.ReadBytes(4); byte[] checksum = reader.ReadBytes(16); uint unknown0 = reader.ReadUInt32(); uint totalSize = reader.ReadUInt32(); uint chunkCount = reader.ReadUInt32(); List
chunkOffsets = new List (); for (int i = 0; i < chunkCount; i++) { chunkOffsets.Add(reader.ReadUInt32()); } uint bodyOffset = (uint)reader.BaseStream.Position; // Check if shader already has resource chunk foreach (uint chunkOffset in chunkOffsets) { reader.BaseStream.Position = chunkOffset + baseOffset; uint fourCc = reader.ReadUInt32(); if (fourCc == RDEFFourCC) { reader.BaseStream.Position = baseOffset; byte[] original = reader.ReadBytes((int)reader.BaseStream.Length); return original; } } reader.BaseStream.Position = bodyOffset; byte[] resourceChunkData = GetResourceChunk(version, ref shaderSubProgram); //Adjust for new chunk totalSize += (uint)resourceChunkData.Length; for (int i = 0; i < chunkCount; i++) { chunkOffsets[i] += (uint)resourceChunkData.Length + 4; } chunkOffsets.Insert(0, bodyOffset - baseOffset + 4); chunkCount += 1; totalSize += (uint)resourceChunkData.Length; writer.Write(magicBytes); writer.Write(checksum); writer.Write(unknown0); writer.Write(totalSize); writer.Write(chunkCount); foreach (uint chunkOffset in chunkOffsets) { writer.Write(chunkOffset); } writer.Write(resourceChunkData); byte[] rest = reader.ReadBytes((int)reader.BaseStream.Length - (int)reader.BaseStream.Position); writer.Write(rest); return dest.ToArray(); } } }
开发者ID:mafaca,项目名称:UtinyRipper,代码行数:59,代码来源:DXShaderProgramRestorer.cs
在RestoreProgramData()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了5次, 见黄色背景高亮显示的地方,欢迎大家点赞
BinaryReader.ReadUInt32的代码示例7 - Export()
using System.IO; public override void Export(ShaderWriter writer, ref ShaderSubProgram subProgram) { using (MemoryStream memStream = new MemoryStream(subProgram.ProgramData)) { using (BinaryReader reader = new BinaryReader(memStream)) { if (Shader.HasBlob(writer.Version)) { long position = reader.BaseStream.Position; uint fourCC = reader.ReadUInt32(); if (fourCC == MetalFourCC) { int offset = reader.ReadInt32(); reader.BaseStream.Position = position + offset; } using (EndianReader endReader = new EndianReader(reader.BaseStream, EndianType.LittleEndian)) { EntryName = endReader.ReadStringZeroTerm(); } } ExportText(writer, reader); } } }
开发者ID:mafaca,项目名称:UtinyRipper,代码行数:26,代码来源:ShaderMetalExporter.cs
在Export()方法中,BinaryReader的代码示例类中的ReadUInt32的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
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