C# File.Dispose的代码示例
通过代码示例来学习C# File.Dispose方法
通过代码示例来学习编程是非常高效的。
1. 代码示例提供了一个具体而直观的学习环境,使初学者能够立即看到编程概念和语法的实际应用。
2. 通过分析和模仿现有的代码实例,初学者可以更好地理解编程逻辑和算法的工作原理。
3. 代码实例往往涵盖了多种编程技巧和最佳实践,通过学习和模仿这些实例,学习者可以逐步掌握如何编写高效、可读性强和可维护的代码。这对于初学者来说,是一种快速提升编程水平的有效途径。
File.Dispose是C#的System.IO命名空间下中的一个方法, 小编为大家找了一些网络大拿们常见的代码示例,源码中的File.Dispose() 已经帮大家高亮显示了,大家可以重点学习File.Dispose() 方法的写法,从而快速掌握该方法的应用。
File.Dispose的代码示例1 - Dispose()
using System.IO; ///
> public void Dispose() { if (this.lockFilePath == null) { return; } if (this.lockFileStream == null) { throw new ObjectDisposedException(nameof(IndexLock)); } this.lockFileStream.Dispose(); this.lockFileStream = null; File.Delete(this.lockFilePath); this.lockFilePath = null; }
开发者ID:microsoft,项目名称:VFSForGit,代码行数:21,代码来源:IndexLock.cs
在Dispose()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例2 - SaveFromModel()
using System.IO; public void SaveFromModel(List
Meshes, List Materials, string FileName, List Textures, STSkeleton skeleton = null, List NodeArray = null) { ExtractedTextures.Clear(); Scene scene = new Scene(); scene.RootNode = new Node("RootNode"); progressBar = new STProgressBar(); progressBar.Task = "Exporting Skeleton..."; progressBar.Value = 0; progressBar.StartPosition = FormStartPosition.CenterScreen; progressBar.Show(); progressBar.Refresh(); SaveSkeleton(skeleton, scene.RootNode); SaveMaterials(scene, Materials, FileName, Textures); progressBar.Task = "Exporting Meshes..."; progressBar.Value = 50; SaveMeshes(scene, Meshes, skeleton, FileName, NodeArray); progressBar.Task = "Saving File..."; progressBar.Value = 80; SaveScene(FileName, scene, Meshes); progressBar.Value = 100; progressBar.Close(); progressBar.Dispose(); }
开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:33,代码来源:AssimpSaver.cs
在SaveFromModel()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例3 - GenerateTex2()
using System.IO; private byte[] GenerateTex2() { STProgressBar progressBar = new STProgressBar(); progressBar.Task = "Generating Tex2..."; progressBar.Value = 0; progressBar.StartPosition = FormStartPosition.CenterScreen; progressBar.Show(); progressBar.Refresh(); var mem = new MemoryStream(); var resFileU = BFRESRender.ResFileNode.resFileU; //Create a tex2 file ResU.ResFile resFileTex2 = new ResU.ResFile(); resFileTex2.Alignment = resFileU.Alignment; resFileTex2.Name = resFileU.Name.Replace("Tex1", "Tex2"); resFileTex2.VersionMajor = resFileU.VersionMajor; resFileTex2.VersionMajor2 = resFileU.VersionMajor2; resFileTex2.VersionMinor = resFileU.VersionMinor; resFileTex2.VersionMinor2 = resFileU.VersionMinor2; resFileTex2.Textures = resFileU.Textures; int curTex = 0; foreach (var group in Nodes) { if (group is BFRESGroupNode) { if (((BFRESGroupNode)group).Type != BRESGroupType.Textures) continue; foreach (FTEX tex in ((BFRESGroupNode)group).Nodes) { Console.WriteLine("tex " + tex.Text + (resFileTex2.Textures.ContainsKey(tex.Text))) ; if (resFileTex2.Textures.ContainsKey(tex.Text)) { Console.WriteLine("NoMips " + tex.texture.MipData == null || tex.texture.MipData.Length <= 0); if (tex.texture.MipData == null || tex.texture.MipData.Length <= 0) { progressBar.Task = $"Generating Mipmaps for {tex.Text}"; progressBar.Value = ((curTex * 100) / resFileTex2.Textures.Count); progressBar.Refresh(); FTEX.GenerateMipmaps(tex.texture.MipCount, tex.Format, tex.GetBitmap(), resFileTex2.Textures[tex.Text]); } else { resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData; resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets; resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount; resFileTex2.Textures[tex.Text].Swizzle = tex.Tex2Swizzle; } curTex++; } } } } progressBar.Task = $"Saving File"; progressBar.Value = 90; resFileTex2.Save(mem); progressBar.Value = 100; progressBar.Close(); progressBar.Dispose(); return mem.ToArray(); }
开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:74,代码来源:BFRES.cs
在GenerateTex2()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例4 - ReplayGainTest()
[Test] public void ReplayGainTest () { string inFile = TestPath.Samples + "sample_replaygain.flac"; string tempFile = TestPath.Samples + "tmpwrite_sample_replaygain.flac"; var rgFile = File.Create (inFile); Assert.AreEqual (1.8d, rgFile.Tag.ReplayGainTrackGain); Assert.AreEqual (0.462341d, rgFile.Tag.ReplayGainTrackPeak); Assert.AreEqual (2.8d, rgFile.Tag.ReplayGainAlbumGain); Assert.AreEqual (0.562341d, rgFile.Tag.ReplayGainAlbumPeak); rgFile.Dispose (); System.IO.File.Copy (inFile, tempFile, true); rgFile = File.Create (tempFile); rgFile.Tag.ReplayGainTrackGain = -1; rgFile.Tag.ReplayGainTrackPeak = 1; rgFile.Tag.ReplayGainAlbumGain = 2; rgFile.Tag.ReplayGainAlbumPeak = 0; rgFile.Save (); rgFile.Dispose (); rgFile = File.Create (tempFile); Assert.AreEqual (-1d, rgFile.Tag.ReplayGainTrackGain); Assert.AreEqual (1d, rgFile.Tag.ReplayGainTrackPeak); Assert.AreEqual (2d, rgFile.Tag.ReplayGainAlbumGain); Assert.AreEqual (0d, rgFile.Tag.ReplayGainAlbumPeak); rgFile.Tag.ReplayGainTrackGain = double.NaN; rgFile.Tag.ReplayGainTrackPeak = double.NaN; rgFile.Tag.ReplayGainAlbumGain = double.NaN; rgFile.Tag.ReplayGainAlbumPeak = double.NaN; rgFile.Save (); rgFile.Dispose (); rgFile = File.Create (tempFile); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainTrackGain); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainTrackPeak); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainAlbumGain); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainAlbumPeak); rgFile.Dispose (); System.IO.File.Delete (tempFile); }
开发者ID:mono,项目名称:taglib-sharp,代码行数:45,代码来源:FlacFormatTest.cs
在ReplayGainTest()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了4次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例5 - ReplayGainTest()
[Test] public void ReplayGainTest () { string inFile = TestPath.Samples + "sample_replaygain.mp3"; string tempFile = TestPath.Samples + "tmpwrite_sample_replaygain.mp3"; var rgFile = File.Create (inFile); Assert.AreEqual (2.22d, rgFile.Tag.ReplayGainTrackGain); Assert.AreEqual (0.418785d, rgFile.Tag.ReplayGainTrackPeak); Assert.AreEqual (2.32d, rgFile.Tag.ReplayGainAlbumGain); Assert.AreEqual (0.518785d, rgFile.Tag.ReplayGainAlbumPeak); rgFile.Dispose (); System.IO.File.Copy (inFile, tempFile, true); rgFile = File.Create (tempFile); rgFile.Tag.ReplayGainTrackGain = -1; rgFile.Tag.ReplayGainTrackPeak = 1; rgFile.Tag.ReplayGainAlbumGain = 2; rgFile.Tag.ReplayGainAlbumPeak = 0; rgFile.Save (); rgFile.Dispose (); rgFile = File.Create (tempFile); Assert.AreEqual (-1d, rgFile.Tag.ReplayGainTrackGain); Assert.AreEqual (1d, rgFile.Tag.ReplayGainTrackPeak); Assert.AreEqual (2d, rgFile.Tag.ReplayGainAlbumGain); Assert.AreEqual (0d, rgFile.Tag.ReplayGainAlbumPeak); rgFile.Tag.ReplayGainTrackGain = double.NaN; rgFile.Tag.ReplayGainTrackPeak = double.NaN; rgFile.Tag.ReplayGainAlbumGain = double.NaN; rgFile.Tag.ReplayGainAlbumPeak = double.NaN; rgFile.Save (); rgFile.Dispose (); rgFile = File.Create (tempFile); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainTrackGain); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainTrackPeak); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainAlbumGain); Assert.AreEqual (double.NaN, rgFile.Tag.ReplayGainAlbumPeak); rgFile.Dispose (); System.IO.File.Delete (tempFile); }
开发者ID:mono,项目名称:taglib-sharp,代码行数:45,代码来源:Id3V24FormatTest.cs
在ReplayGainTest()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了4次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例6 - MultiGenresTest()
[Test] public void MultiGenresTest () { string inFile = TestPath.Samples + "sample.mp3"; string tempFile = TestPath.Samples + "tmpwrite.mp3"; var rgFile = File.Create (inFile); var tag = rgFile.Tag; var genres = tag.Genres; Assert.AreEqual (3, genres.Length); Assert.AreEqual ("Genre 1", genres[0]); Assert.AreEqual ("Genre 2", genres[1]); Assert.AreEqual ("Genre 3", genres[2]); rgFile.Dispose (); System.IO.File.Delete (tempFile); }
开发者ID:mono,项目名称:taglib-sharp,代码行数:19,代码来源:Id3V2FormatTest.cs
在MultiGenresTest()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例7 - ModifyBootGlobalRegistry()
using System.IO; internal static bool ModifyBootGlobalRegistry(string systemHivePath) { try { using RegistryHive hive = new( File.Open( systemHivePath, FileMode.Open, FileAccess.ReadWrite ), DiscUtils.Streams.Ownership.Dispose); hive.Root.OpenSubKey("ControlSet001")?.CreateSubKey("CI").SetValue("UMCIDisabled", 1, RegistryValueType.Dword); hive.Root.OpenSubKey(@"ControlSet001\Control\CI")?.SetValue("UMCIAuditMode", 1, RegistryValueType.Dword); } catch { return false; } return true; }
开发者ID:gus33000,项目名称:UUPMediaCreator,代码行数:21,代码来源:PreinstallationEnvironmentRegistryService.cs
在ModifyBootGlobalRegistry()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
File.Dispose的代码示例8 - CreateVirtualDisk()
using System.IO; ///
/// Creates a temporary vhd of the given size in GB. /// The created VHD is dynamically allocated and is of type VHD (legacy) /// /// The size of the VHD in GB ///The path to the created vhd internal static string CreateVirtualDisk(TempManager tempManager, long sizeInGB = 10) { long diskSize = sizeInGB * 1024 * 1024 * 1024; string tempVhd = tempManager.GetTempPath(); using Stream vhdStream = File.Create(tempVhd); using Disk disk = Disk.InitializeDynamic(vhdStream, DiscUtils.Streams.Ownership.Dispose, diskSize); BiosPartitionTable table = BiosPartitionTable.Initialize(disk, WellKnownPartitionType.WindowsNtfs); PartitionInfo ntfsPartition = table.Partitions[0]; _ = NtfsFileSystem.Format(ntfsPartition.Open(), "Windows UUP Medium", Geometry.FromCapacity(diskSize), ntfsPartition.FirstSector, ntfsPartition.SectorCount); return tempVhd; }
开发者ID:gus33000,项目名称:UUPMediaCreator,代码行数:21,代码来源:VHDUtilities.cs
在CreateVirtualDisk()方法中,File的代码示例类中的Dispose的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞
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